2025 | PRODUCT DESIGN

Knowt Feature

Knowt Feature

Knowt Feature

UX RESEARCH

MOTION GRAPHICS

DIGITAL PRODUCT

ROLE

UX Research

Motion Graphics

TEAM

Hailey Ho Sang

TOOLS

Adobe CC

Figma

DURATION

8 Weeks

OVERVIEW

OVERVIEW

Knowt is an educational technology tool that uses artificial intelligence (AI) to help students and teachers study and create personalized materials.

PROBLEM

Study tools often feel disengaging, generic, and repetitive. High school students report feeling overwhelmed and confused as to what to prioritize, leading to anxiety and fear of failure.

SOLUTION

The new feature, Kai's Study Quest, transforms students’ studying habits, using visual tools and gamification to relieve planning anxiety. By optimizing routines and providing visual motivators, students will associate their growth with Knowt.

COMPETITOR'S ANALYSIS

Visual Strength

Visual Strength

Usability/Engagement

Combines interactive study modes with collaborative sharing and teacher-guided games, while tracking users’ progress to pinpoint challenging material, offering multilingual audio and AI-powered explanations to deepen overall understanding of material.

Visual Strength

Visual Strength

Usability/Engagement

Allowsusers learn at their own pace through personalized lessons woven into a character-driven storyline, with Gen-Z–styled notifications, global leaderboards and quests, and a game-like system of hearts, points, and rewards.

Visual Strength

Visual Strength

Usability/Engagement

Centers on robust AP exam preparation with a wide range of guides from high school to college courses, a popular “cram mode” for quick studying, subject-specific glossaries, and a student-driven community.

USER INSIGHT

PRIMARY TARGET AUDIENCE

HIGH SCHOOL STUDENTS

High school students often think studying is boring and are easily distracted by other, more exciting activities.

SECONDARY TARGET AUDIENCE

OPEN LEARNERS

Those who are seeking resources to enhance their knowledge in their field/subject of interest need tools that stand out.

RESPONSIVE UI

STRATEGY

KEY TAKEAWAYS

USER RESEARCH

Focused on researching to better understand who this feature is designed for and why it is a necessary addition to increase brand awareness for Knowt while addressing user paint points in a fun, unique way.

The New York Public Library stands as a cornerstone of knowledge and learning. The new app introduces three innovative features that reimagine the traditional library experience, inspire lifelong learning, and strengthen community connections.

VISUAL LANGUAGE

Understanding the importance of an accessible, unique, and fun visual language that enhances the user's overall experience and supports the brand's mission of encouraging learning.

PROCESS & REFLECTION

Stepping into the opportunity of gamified design, this feature translates a seemingly boring activity that many learners dread into a fun activity that promotes routine, healthy competition, and community.

IMPACT

COFNIDENCE & ORGANIZATION

  1. Percentage of users consistently following their study schedule

  2. Number of courses or tasks planned/completed within app

STUDY BEHAVIOR

  1. Average daily or weekly study sessions completed per user

  2. Reduction in missed or overdue tasks tracked by the platform

MOTIVATION & ENGAGEMENT

  1. Increase in motivation to complete tasks/app usage

  2. Higher day-to-day engagement through rewards

Hailey Ho Sang © 2025

Hailey Ho Sang © 2025

Hailey Ho Sang © 2025